Console News


News about Wii outselling either Xbox 360 or PlayStation 3 has been commonplace to the point that we decided at megagames not to report them unless the wind changes.

But we couldn’t ignore latest reports stating that Wii has outsold PS3 by a 5 to 1 margin and Xbox 360 by a humiliating 25 to 1 margin. During May 2007 Nintendo managed to sell 251,794 Wiisin Japan while Sony could only sell a disappointing sum of about 50,000 PlayStation 3sand we won’t bother to mention the humiliating 11,082 Xbox360s sold in the same period.

Nintendo also managed to keep the same 5 to 1 margin on the handheld front with 620,670 DSs versus 123,673 PSPs sold in Japan during the same month.

More interesting is the weekly sales analysis which indicates that the sales gap is only growing larger.

Sega terminates repair service for Dreamcast and Saturn 30.03.07 - Sega Japan communicates they will stop the internal repair service for Dreamcast and Saturn in 28.09.07. Defective consoles will not be repaired starting from this date. The same applies to the accessories of the two systems (e.g. stromkabel, A/V cable, etc.).

Nintendo Wii Image  

Arguably, the Nintendo Wii is the most important console launch in some time. The reason? Its ethos is different. While Sony and Microsoft are happy to slug it out for the fast performance crown, Nintendo - as it did with the DS handheld machine - has popped off in the opposite direction and tried something different.

To an extent, Nintendo tried this with the Game Cube too, which it sold as a gaming box rather than any kind of multimedia machine. The result? It was perceived as a kids’ toy and the numbers nearly wiped Nintendo out of this particular segment of the console market.

That won’t be happening with the Wii, though. The first reason is a resurgent, confident Nintendo, whose persistence with its way of thinking has resulted in the huge success of the DS, where it was tipped to fail against the technically superior Sony PSP. The second reason is that Nintendo has been bolder with the Wii, and it really does deliver good fun.

The specs inside the box are fairly modest and well known, easily eclipsed by Sony and Microsoft’s latest console juggernauts. But it’s the way you interface with the machine that’s won the headlines to date, and rightly so.

The main Wii control looks like a remote control, albeit with a speaker and motion sensors built in. It’s a wireless device, and a flexible one at that. Using the Wario Ware Smooth Moves game, at times you need to turn it horizontally and grip it like handlebars, whereas in the tennis segment of Wii Sports you turn side on and swing it like a tennis racquet.

The tanks game within Wii Play and the boxing segments of Wii Sports require you to plug an extra controller into this remote, and the result is staggeringly intuitive. Picture a ten pin bowling minigame where you literally do a bowling motion. Or an air hockey-type game where you wave your controller around, with the movements replicated on-screen by your paddle. It’s delightfully simple and yet adds a genuinely fresh perspective to what otherwise would be fairly unspectacular software.

What’s more, when we went along, you could barely wipe the grin off our faces. The software titles that play to the Wii’s strengths are tremendous fun, accessible for all levels of gamer and contain plenty to enjoy. Multiplayer can be just awesome.

The box itself is small, lightweight and easily expandable. It’ll support old Game Cube games and controllers and it’ll also sport the Virtual Console, which we didn’t get a chance to play with, where you can buy and download old Nintendo classics for a couple of quid apiece.

There are downsides, of course. Much though we enjoyed first person shooter Red Steel - and that works a treat with the Wii controller - the graphical limitations of the machine shone through, against something like Call Of Duty 3 on Xbox 360. We also found that in one or two games the controller can be a little too sensitive, demanding that you point it exactly at the screen. And while the Wii-centric software we’ve seen is both great fun and exciting, we wonder how third party franchises will fare.

Yet these are minor points. Every one of us who went into the Wii house that day came back out with something new at the top of their shopping list. And that’s when Nintendo really plays its trump card, as the machine is selling for a princely £180 at launch, with the excellent Wii Sports bundled in.

That really is the gaming bargain of the season, and Nintendo deserves your support, your custom and your appreciation for continuing to take risks and innovate in a gaming market that otherwise seems a little stale. It isn’t the most powerful games console on the planet by any measure. But at this moment in time it’s by far the most interesting.

Two years ago, a judge sided with Immersion Corporation in that company’s suit against Sony, ordering the electronics giant to pay $82 million for patent infringement. Immersion claimed the rumble feature in the PlayStation’s DualShock controllers was based on its own technology.

Now the two companies have put the patent dispute behind them and have formed a new agreement “to explore the inclusion of Immersion technology in PlayStation format products.” The Immersion announcement does not mention the PlayStation 3 specifically, but the system’s Sixaxis controller has been criticized for not having a rumble mechanism, a feature shared by the competing Xbox 360 and Wii, as well as the last generation of gaming consoles.

“Our new business agreement with Sony Computer Entertainment is specifically intended to enable advanced vibration capability for the benefit of the PlayStation gaming community,” Immersion CEO Victor Viegas said in a statement. “We are happy to provide our technology in this regard and hope to make technical proposals very soon with respect to use of our technology in the PlayStation products.”

A Sony representative gave the following comment: “We are very pleased to have reached a cooperative agreement with Immersion regarding the use of its advanced vibration technology (haptics technology). We look forward to working closely with them as we explore new and innovative ways to utilize this technology in PlayStation products.”

According to an Associated Press report, Immersion will receive $22.5 million from Sony over three years, while Sony gets the licenses to use some Immersion patents.

Though many game pundits have called the face off between the PlayStation 3, Xbox 360, and Wii the “next-generation console war,” one of gaming’s leading lights does not see the conflict in such terms.

“Nintendo is not working on a next-generation console,” said Nintendo president Satoru Iwata in an interview with Japanese news service Nikkei Business’ Tech On! spinoff. “‘Next-generation’ implies that the console is an extension of previous installments. We believe that extending our current line will not lead to larger markets and could possibly even lead to smaller markets.”

In the Tech On! interview, Iwata further distanced the Wii from other next-gen consoles with some familiar arguments. He said the increasing complexity of gameplay has put many novices off, and that the Wii was going after said novices with an interface that “would appeal to anyone.”

As proof, Iwata cited the success of the DS as a reason for the Wii controller’s existence. “When Nintendo opted for the dual screens for the DS, more people were shaking their heads,” he said. “Yet the market turned out favorable to the DS…I feel that this had led to more people looking upon our new [Wii] controller favorably.”

Still, the decision to go with the so-called “Wii-wand” form factor was a difficult one. “Some of our staff disagreed with changing it,” said Iwata. “Yet after some hands-on time with the prototypes, we knew we had a working formula.”

Iwata also told Tech On! that mass appeal was the main factor behind the decision to add a speaker to the Wii-wand. “We introduced it fairly recently,” he said. “Households sporting 5.1 channel speakers will certainly be able to enjoy realistic sound, yet not all homes have such audio equipment.”

Potential Wii-owners will likely be most interested in Iwata’s comments on WiiConnect24, the Wii’s online network. Unlike Xbox Live, which makes users download demos, WiiConnect24 will automatically deliver Wii and DS demos to any connected console–presumably at the user’s discretion

“Let’s say your Wii is connected to the Internet in a mode that allows activation on a 24-hour basis,” explains Iwata. “This would allow Nintendo to send monthly promotional demos for the DS, during the night, to the Wii consoles in each household. Users would wake up each morning, find the LED lamp on their Wii flashing, and know that Nintendo has sent them something. They would then be able to download the promotional demo from their Wiis to their Nintendo DSes.”

A recent Smarthouse interview with Vice President of Technology for Sony Computer Entertainment Europe, Paul Holman, revealed a few tidbits about not only the PS4, but Sony’s general plan for the PlayStation 3.

Holman immediately dismissed speculation that the recent shake-up in management would have any affect on a successor to the PlayStation 3.

“To say that there will be no PS4 because of a management change is a bit far fetched.”

Holman also went on to talk about how developers were just beginning to learn how to utilize the new technology inside the PS3. He cited the new cell processor as having, “A heap more processing headroom than they initially anticipated and that this was resulting in the development of new gaming capabilities”.

He also mentioned the upcoming PAL launch in Europe and Australia. Holman expects at least one more firmware update to be ready in time for the release, and a library of 20 games ready to go.

Firmware updates appear to be a vital part of Sony’s strategy. Holman was quick to state that the PlayStation 3 would continue to receive new media center capabilities. Future revisions of the PS3 may even include a mouse and keyboard to better utilize these new features.

Holman closed by saying that Sony is still at the top of their competition, with a sleek console design, a next generation Blu-ray player integrated into each console, and a wealth of power yet to be taped by developers.

With all that went wrong this year for Sony, the PlayStation 3 may be the one thing that ends up going right.


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