Wed 18 Apr 2007
More then a year is passed since previous official release of Glide64. The project is still alive, but I don’t have much time to work on it. I made some improvements, nice but not revolutionary. It’s just another plus to the famous ‘Wonder’ version. Main results:
Hacktarux’s glide wrapper was improved too, and its modifications can be named revolutionary. First of all, it now supports hardware frame buffer emulation! This feature was previously available for 3dfx users only, and now owners of Direct9X cards can enjoy it too. My thanks to mudlord, who helped us to solve several problems during testing of this feature. Note: OpenGL implementation of texture frame buffer is not as efficient as Glide3x one, and it requires much more video memory. Thus, at least 128mb Direct9x video card is required for hardware frame buffer emulation. Please run mudlord’s gltest.exe, placed in wrapper’s folder, to check compatibility of your video card with the wrapper. Second, Hacktarux fixed several old problems in the wrapper:
