As the creators of the Call of Duty franchise, developer Infinity Ward has been lauded for making one of the most intense, cinematic WWII first-person shooters ever. The game took the world by storm, as did the sequel that was released on the PC and Xbox 360 last year. When it was announced that Call of Duty 3 would be released this holiday season on virtually every platform except the PC, many gamers were up in arms. Why had Infinity Ward forsaken them? Would the series be leaving the PC world for good? Once we found out that the game would be developed instead by Treyarch (the team responsible for the other console-only entries in the series), everything became crystal clear. With Infinity Ward hard at work on what we can only assume is Call of Duty 4, could their “minor league team” (as some have called the company) make a next-gen game worthy of the CoD name?
Like the other games in the franchise, Call of Duty 3 presents the battles of the Big One from a number of different perspectives. This time out, you’ll play as an American soldier, a British commando, a member of a Polish armored division, and a Canadian highlander. The action takes place during the Normandy Breakout, the operation that took place just after D-day and led to the liberation of Paris. While it’s tough to say that the game is story-driven, you do meet a few memorable characters as you progress, and you’ll see them change during their ordeals. The dialogue is actually pretty sharp, too, as certain nationalities make clear their dislike of others (i.e. the Brits make fun of the French for their tendency to surrender). Still, the narrative’s main purpose is largely to drive the action from one battle sequence to another, something it does quite well.
Basically, if you’ve played any of the other Call of Duty games, you know exactly what to expect here (although there are a few gameplay additions). The action is intense from beginning to end, and the grand set pieces are almost cinematic in their presentation. You’ll be tasked with one objective after another, and each will be indicated on your on-screen compass, which also shows you the position of your friends and foes. While most of the objectives involve your character fighting his way from location to location, you’ll also be asked to take out mortar teams, spot MG nests for tanks, and mark enemy tanks for your big guns to obliterate. Just like the previous games, Call of Duty 3 perfectly conveys the chaos found on the battlefield, particularly when you’re frantically trying to find cover from enemy gunfire.
Since the folks at Treyarch undoubtedly know that the WWII shooter genre is quickly becoming stale (or already is, depending on who you ask), they’ve added a few new wrinkles in an attempt to keep things interesting. Every so often, you’ll take part in a “Battle Action,” which is essentially a mini-game that must be completed to progress. They range from hand-to-hand combat with an enemy to placing an explosive, and they all involve pressing whatever button flashes onscreen or rotating the analog stick in a certain direction or rhythmically tapping the triggers. While these are a nice little distraction at first, by the end they start to get repetitive.Call of Duty 3 also features a few in-vehicle sequences, something that Treyarch brought to the table while developing the current-gen iterations in the series. During some of the missions, you’ll be tasked with driving from point to point while one of your squadmates handles the mounted weapon. These segments aren’t particularly challenging (unless you’re counting the handling, which feels a bit off), but they do keep the action feeling fresh. The tank sequences are enjoyable, too, and they feel a lot more authentic than the ones in Call of Duty 2 for the Xbox 360.
The area that sees the biggest change is the revamped multiplayer mode, which has evolved to become an experience that’s more Battlefield 1942 than Call of Duty 2. Up to 24 players will be able to hop on Xbox Live (the game also supports 4 player split-screen and system link options) for some intensely addictive action. Unlike the previous console game, Call of Duty 3 supports vehicles, so you’ll likely spend much of your time zipping around the expansive maps on a motorcycle, in a tank, or carrying your pals around in a truck. In addition to old favorites like Deathmatch, Team Deathmatch, and Capture the Flag, the game has an extremely enjoyable gametype simply called War, in which your team must capture and hold a random area for as long as possible. The game seems to run very well on Xbox Live, although we did notice an occasional hiccup here and there.The best element of the multiplayer mode is the fact that it now features class-based gameplay, meaning you can choose to be everything from a heavy gunner to a support man, and it seems like each and every one of them is perfectly balanced. For instance, if you fall in combat, you can call out to a medic, who can then (if he or she so chooses) come over to heal you. All of your stats will be tracked, and you can gradually make your way up the “chain of command” by doing everything from killing foes to healing friends to capturing flags. We were very happy to see that, unlike last year’s Call of Duty 2, players won’t be kicked out to the lobby at the end of every match. Finally, you and your friends can spend the whole night together on the battlefield!
Although Call of Duty 3 feels exactly like the other games in the series, it’s definitely the best looking WWII game we’ve seen. There’s a ton of little details to help make the proceedings feel very realistic, from the depth of field blur that happens every time you use the iron sights on your weapon to the amazing smoke effects. The foliage looks great, too, especially the trees, which sway in the wind, and the grass, which actually gets matted down a bit as you and your squadmates trample over it. The game also features more destructible environments than the previous games, although we’re a bit perplexed as to why certain wooden objects splinter and explode, while others can be used for cover. Hopefully, that’s something that’ll be answered with the inevitable Call of Duty 4.
As was the case with the previous games in the series, Call of Duty 3’s audio is excellent. You can hear each and every bullet whiz by your ear, and the effect when a grenade goes off near your position will have you running for cover. The score is awesome, too, crafted by Joel Goldsmith, the son of legendary composer Jerry Goldsmith. There are some sweeping orchestral movements that only help to make the game feel more cinematic. Our only big qualm with the audio portion of the game is the voiceover work, which occasionally moves into the realm of stereotypical banter. You’ll probably notice a bit of repetition from time to time, too, particularly during combat.
While the action in Call of Duty 3 feels a bit stale (but really, can anyone make a totally original WWII shooter?), this is another great entry in an excellent series. The graphics and audio work are both top-notch, and the multiplayer should stay fresh and exciting for months to come. Still, we can’t help but wonder how many more games we’ll see in the Call of Duty series. Will we be seeing a new theater of war in the next game? How about a different war altogether? Maybe an alternate universe in which the Nazis invaded the United States is the shot in the arm the series needs. No matter what the future holds, this is one game that fans of the genre should definitely pick up.